You must own a copy of RPG Maker MV to use the edits. I made them to be used with RMMV if you want to use it in any other program you will have to edit/resize the images yourself. Suggestions on how I could make them better.įree to use in commercial and non commercial projects.Ĭredit (IanBeMe or IanH.) if you use anything in this post please.Įdits are fine but I would like to see them when your done. I'm not a great artist or editor so my stuff might not be good but I'll share it just in case someone likes it or wantsĪs this is my first attempt at making my own resources please let me know if there are any problems or if you have any I didn't want all the pirates in my games to have the exact same look so I decided to make some Pirate resources Please, don't fall into a trap that I'm still crawling out of.After looking online for a good amount of time I haven't really found any pirate resources for the Generator aside from eye patches. And trust me, ideas being expanded upon or dummied out happens all the time in game dev, even RPG Making. There's some amazing talent on Itchio and OpenGameArt for free or budget graphics, sounds, etc. On top of that, keep your eyes peeled, especially for free stuff. And personally, I get that finding "good enough" placeholders is a pain. One thing I still need to do is use whatever assets are on-hand to prototype, especially for longer-term projects. The 8-bit graphic pack I'd used had simpler character sprites that were easier to tweak, and converting other pixel art to NES palettes was a big boon. For the games I've completed, I've either used the RTP assets or I've used 8-bit-adjacent ones. The real parts of the face or character must exist, together with a program icon, for the part to appear in the Character Generator. Some of my biggest regrets with RPG Maker thus far are wasting money on assets for ideas that fell through, and not finishing (or starting) games I'd commissioned assets for. I am also one who commissions personal artwork because a) I like to support fellow artists, b) I like their art styles and c) they are better at drawing or pixeling than I. I'm someone who has a bad habit of buying assets she doesn't need or doesn't use. Using assets you could edit yourself is an idea I can suggest from experience. if money is really an issue? You have options other than commission work. The easiest way to componsate someone is through money, and it's the most useful form of compensation since it can be used for various means. They're doing it for someone else, so that someone else should at the least compensate them in some way for what is being done. It's not something they're doing for fun, or something they need for their own game. So, yeah, people will ask to be paid for their work. On top of that, you pay for their skills - the ability they've honed over years of work. ![]() ![]() ![]() They are spending the most precious resource they have - TIME, of which everyone has a finite amount - on doing this so of course they want something back for it. You wouldn't ask a movie director to make a movie for you for free, you wouldn't ask an architect to draw up plans for a new house for free, so why ask an artist to make something for you for free. It takes time and effort to make something that works with the generator, that works with the various facing for the sprites and works for battle sets. It's not just a matter of copy/paste and done. Thanks to that, I am now in the process of porting the game to RMMV. ![]() While I used VX Ace at first, MVs character generator allowed me to (re)design some characters, and create emotion facesets easily. It's work, is why people ask for some sort of compensation. Im currently developing a small RM game called Dragonblood. Hello, would someone be able to help me out with creating a generator piece for MV Resource Type: Generator Part Maker Format: MV Art Style: MV RTP Description: Im looking to create sheep-like horns and ears as a generator part.For the horns, Im going for the cinnamon bun-like design, alongside woolly ears.
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